Interview: Clayton Notestine on Book Design
SPINE » Devlog
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project.
The second interview in this series is with Clayton Notestine on book design. He discusses how designs can ground play, how book formats engineer expectations and use, and how books emulate other genres and objects. We also open the floodgates on the book design for D&D 3E.
You can check it out here: Clayton Notestine on Book Design. Please consider sharing my post, if you enjoy it.
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SPINE
A solo ttrpg about losing yourself in a book
| Status | In development |
| Category | Physical game |
| Publisher | |
| Author | Backwards Tabletop |
| Tags | bookplay, Experimental, Horror, Narrative, Psychological Horror, solitaire, Solo RPG, Tabletop role-playing game |
| Languages | English |
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- SPINE is now available for download!41 days ago
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- Design Essay: Bookplay in TTRPGs53 days ago
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