Minor Errata and Clarifications (3/31-4/1/22)
Over the past two days we cleaned up a few typos that we identified in the book. We also replaced a few instances of "wardens" in rules that should use the broader term "characters."
Added Note to 1.03 Determine Attributes:
We added the following note to emphasize the distinction between Attributes as goal scores v modifiers. It also emphasizes the answer to another frequently asked question: which skill is used for sensing deceit? The Assess skill . See 3.02 "Assess (WIS)."
Added Note to 3.03 VIG ORDER AND COMBAT:
We added the following note to address a common error in gameplay. It's easy to accidentally run the game with combat rules similar to those in the most recent edition of the dragon game. Honestly, we're okay with that. Do your thing, especially if it helps with theater of the mind or with beginners. Rules are meant to be broken!
Overall, we prefer the original two-phased turn orders (which you can find in other ttrpgs as well). After players become more familiar with this setup, turns can move more quickly. Movement gets more attention. It can simulate synchronous action more closely. It has a very different dynamic, and requires new (if not more complex) strategizing.
Files
Get Backwater: A Southern-gothic Horror TTRPG
Backwater: A Southern-gothic Horror TTRPG
Gothic Horror in Post-apocalyptic New Orleans
Status | Released |
Category | Physical game |
Author | Backwards Tabletop |
Genre | Role Playing, Survival |
Tags | Exploration, gothic-horror, Horror, Monsters, Mystery, Survival Horror, Tabletop, Tabletop role-playing game |
More posts
- Kickstarter Distribution, Minor ErrataJun 20, 2022
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- Minor ErrataMay 21, 2022
- GM Tracking Sheet UpdateApr 20, 2022
- GM Tracking SheetApr 06, 2022
- ErrataMar 07, 2022
- Minor Updates to Core RulebookJan 26, 2022